


I know it was important to have grip physics for that particular game as well as Carbon, but brake-to-drift physics could actually become in handy especially in pursuits like the way they did it in MW 2012. I just wouldn’t want to keep crashing into the wall every single space I went. MW 05 is an exception to my grip physics opinion. I actually don’t really like grip as much simply because of the fact that you’re constantly crashing into corners and the speed-run-ability factor becomes a little more destructive rather than smooth. In this case for a game, in Undercover, it felt like Brake-to-Drift physics would’ve actually came in handy for heavy races and pursuits to finish it faster.
